We drifted away from what we saw were realistic portrayals of a dock to something that still read as a dock, but better fit what we needed from the space.
This allowed us to better focus players on the first ship and discourage players from overextending and wandering into the enemy spawners.Īnother thing we needed to do to achieve our vision meant straying a bit away from realism and making some compromises for the sake of playability. The answer we arrived at: staggering which objectives were visible and adjusting both teams' spawning locations, depending on if the first objective (where attackers sieged the city walls) had been completed. This is where we encountered our first issue in level design: how do we position each ship and the surrounding paths so player flow to the objectives was both fun to navigate and clear enough for people to understand?
The attacking players can interact with the explosives and ignite them while the defending players must try to stop them. To do this, each ship conveniently has a big pile of explosives laid out at the base of the ship’s central mast. There are now six Team Objective maps in Chivalry 2, including Galencourt, although we’re always adding more (including the upcoming Raid on Aberfell map).Īfter players siege the city walls, a highlight of Galencourt is the second objective: where attackers must destroy a pair of docked ships in an explosive spectacle. Each Team Objective map tells a completely different story through its objectives, with attackers attempting to progress through the objectives while defenders try to halt their progress entirely. Think: raiding a castle, from the opening siege until the final moments of murdering the King’s heir inside the keep. Galencourt is a Team Objective mode map, which means it takes players on a journey through multiple objectives across a huge playing field. This wasn't such a simple task, but that was precisely what we needed to do. In the middle of the massive Chivalry 2 map The Desecration of Galencourt, we took on one of our biggest challenges yet in level design: trying to cram 64 players on a boat, keeping that boat easily accessible through chaotic combat, all while giving the combatants a show of wood-splintering destruction. I joined Torn Banner in 2016 as QA before transitioning to a full-time level designer - and I was the level design lead on the Desecration of Galencourt map we added in August 2021 for the game’s Team Objective game mode. I am a Level Designer on Chivalry 2, which was released in June 2021. The list has been updated to show some of the latest games based on legendary warriors of old that you may want to try.I’m John Begg from Torn Banner. There have been several new games to come out in recent years that have been focused around one of these worlds, and there are even more coming in the future. For Honor undoubtedly has a large amount of influence in making this happen. Updated by Nickolas "Saz" Davis: It seems like, as time goes on, more and more developers are becoming involved in making games about ninjas, vikings, paladins, and the sort. If you're burnt out, cooling off after an intense match, or just looking for something new to try, there are plenty of games out there that are worth considering. RELATED: For Honor: Best Heroes For Beginners (And Ones Only Experts Should Use)Īlthough nothing might scratch the same itch as For Honor, some games share similar characteristics in either gameplay or aesthetics. With three separate factions, over a dozen characters, and multiple customization options, For Honor packs in a lot of content alongside its unique gameplay experience. With its unique take on stance-based combat and ever-evolving world, there are few gaming experiences like For Honor.